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Windbound clay pot
Windbound clay pot









We’ve renamed Storyteller to Adventurer mode, and updated the description of the difficulty modes to make the difference between the two modes clearer.The feedback we’ve got is that parts of Storyteller felt too punishing, and it wasn’t clear what the difference was between Survivalist and Storyteller. We already auto-saved when you successfully emerge from The Crossing and begin the next chapter, and this remains the case. We’ve also added an additional auto-save as you use the final Nautilus key before Kara enters The Crossing. We’ve added auto-saving as you acquire each Nautilus key. The next biggest and most consistent theme we see in your feedback is that you want the game to save your progression automatically. Email them to brent (at) 5livesstudios (dot) comĬ:\Users\\AppData\LocalLow\5 Lives Studios\Windbound\player.logĪnd if there’s a crash dump it’s located here:Ĭ:\Users\\AppData\Local\Temp\5 Lives Studios\Windbound\Crashes

WINDBOUND CLAY POT UPDATE

We really want to resolve these issues as quickly as we can, so what would help us enormously is that if you do experience a crash after this update you send us your log and crash dump files. We’ve addressed a bunch of issues with this update, but we’d like to ask for your help in tracking down any remaining crashes.

windbound clay pot

But right now here’s what’s changed in our first update on PC (with consoles to follow). We can’t address every piece of feedback in a single update, but please know that we are working through it all and we will be providing more updates (and additional features and content) in the future. Thanks so much for playing Windbound, and also for taking the time to give us your feedback.









Windbound clay pot