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Dwarf fortress butcher shop
Dwarf fortress butcher shop










dwarf fortress butcher shop

You can only buy leather from human and dwarven caravans. It might be necessary that you request every type of leather at low priority in order to ensure the merchant comes back with a large quantity next year (they usually bring excessive amounts even if you don't). If you want to keep your leatherworkers constantly occupied, buying up caravans' (often vast) collections of leather is cheap way to get your fort clothed quickly. Note however that trading will never give you hair, horns, skulls, or bones in general. This doesn't necessarily mean that you need to buy one: If you happen to have a female, chances are that sooner rather than later it will meet a companion among the traders' many pack animals see breeding, below.Īs with most industry goods, you can purchase both animals and processed meat and leather from caravans, allowing you to vary your dwarves' diet without having to establish a meat industry proper. These can be butchered when needed, or be kept in the hopes that traders or immigrants will supply matching animals for breeding. You also get two random draft animals on embark for each wagon (usually one wagon with two draft animals). Note, though, that with the exception of cats, dogs and poultry, buying animals on embark is extremely expensive. Since you need only one male to breed, an example way to kick-start your meat industry is to embark you could embark with one bull and 3 cows. You can buy animals on embark, and doing so even allows you to chose from male and female animals. The following 3 options only appear if you have automatic custom reactions (as in mods) which take place at these types of workshops.The basic units of the meat industry are its animals, and there are a number of methods to acquire said animals (note that the related fishing industry is its own matter). t toggles whether automatic reactions ("tan a hide") will be added at tanner's shops.k toggles whether automatic reactions ("render fat") will be added at kitchens.f toggles whether "prepare raw fish" tasks will be automatically added to fisherys.b toggles whether butcherable corpses will have butcher tasks automatically generated at butcher's shops.s toggles whether animals marked for slaughter will automatically have slaughter tasks added at butcher's shops.w toggles whether weavers will automatically go out and collect spider webs.d toggles whether clothier's shops will use only dyed cloth or all cloth.l toggles whether looms will automatically weave available thread (or available dyed thread) into cloth.Since finished clothing cannot be dyed, this is one way to make sure the clothing is of the best quality possible. The loom and clothier's shop can be further configured to use only dyed thread/cloth or any type. Many workshops will generate tasks automatically from this menu, you can turn that off for selected workshops.

dwarf fortress butcher shop

k toggles other refuse not mentioned above, including vermin remains, rotten products, withered plants, damaged furniture, or tattered clothes ("Gather Vermin Remains" must be on for outdoor vermin remains to be collected).h toggles whether hair or wool are stored or dumped.i toggles whether skins, chitin or scales are stored or dumped.s toggles whether shells are stored or dumped.b toggles whether bones are stored or dumped.l toggles whether skulls are stored or dumped.c toggles whether corpses, body parts, and other parts not applied to the options below are stored or dumped, including ivory/teeth, horns, nervous tissue, and cartilage.v toggles whether dwarves will gather vermin remains from outside (only available when "Dwarves Gather Refuse From Outside" is on).o toggles whether dwarves will gather outdoor refuse.r toggles whether dwarves will ignore refuse completely.NOTE: If you have outdoor refuse stockpiles set up with give and take chains (to shift garbage away from your fortress, for example,) you must turn on collecting outdoor refuse if you want your dwarves to move the piles. Setting a type of refuse as "dump" will make dwarves start automatically dumping refuse of that type, even ones pre-stored in a refuse stockpile. You can tell them to ignore refuse altogether r for a smelly fort, or to gather refuse even from outside o which is mainly useful for collecting animals killed by military dwarves.Įach type of refuse can be toggled between "save" (bring to a stockpile) and "dump" (throw in a garbage dump activity zone). Dwarves can do different things with different types of refuse.












Dwarf fortress butcher shop